//----------------------------------------------------------------------------- // Copyright (c) 2002 Ryerson University. All Rights Reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- // This software was written in order to experiment with the Macromedia // Flash Communication Server MX and is not intended to demonstrate the best // way to write code for Flash or FlashCom. //----------------------------------------------------------------------------- // LobbyForm.as is part of the lobby_chatRooms application. // Written by Brian Lesser // October/2002 //----------------------------------------------------------------------------- #initclip function LobbyForm(){ var lForm = this; roomList_so.lastMessage = function(room, msg){ lForm[room].message_txt.text = msg; } } LobbyForm.prototype = new MovieClip(); Object.registerClass("LobbyForm", LobbyForm); LobbyForm.prototype.getClientList = function (room){ return roomList_so.data[room]; } LobbyForm.prototype.onUnload = function(){ delete roomList_so.lastMessage; } #endinitclip function doExit(){ application.exit(); }